

The inactive party members do not participate in battle, and are also invulnerable to enemy attacks. You control only one of the three characters at once and the other two simply follow you around. It’s familiarity and simplicity is one of the game’s strengths.Ĭombat occurs completely in real-time. Magic Knight Rayearth felt retro even in the time it was released because most developers had moved on to the third dimension. The camera displays the action from an overhead view like in the Zelda games and there are virtually no 3D elements here. In typical fashion you’ll solve light puzzles and collect treasures along the way. Magic Knight Rayearth is a 2D action RPG wherein you guide the three girls through a series of town areas and dungeons while fighting off an army of monstrous foes. In typical Working Designs tradition the dialogue is often hilarious and quite charming. There are a few twists and turns (with one major plot revelation I never saw coming). In the end they must face off against the evil king himself. The girls must first gain their powers, and fight their way through an army of henchmen. These three have been brought to this world in order to become the fabled ‘magic knights.’ They are tasked with saving this world, known as Cephiro, from an oppressive ruler named Zagat.

With a flash of light the girls Hikari, Umi, and Fuu are transported to a fantasy realm where magic reigns and monsters run rampant. The game begins with three Japanese students from different schools and a chance encounter on a field trip to Tokyo Tower. Though it received mixed reviews I enjoyed this off-beat adventure. One of the first RPGs on the console in Japan soon turned into the final game released console in the North America. In typical fashion they delayed the release for several years. Publisher Working Designs quickly bought up the North American rights to the game. One of these early releases in Japan was an action RPG based off of the Magic Knight Rayearth franchise. Even Sega themselves were developing numerous role playing games themselves including Sakura Taisen, Shining Force, and more. Meanwhile Gamearts and other smaller similar studios were big supporters of the Saturn. Sony had a negative stance on the genre, and Nintendo went with the extremely limiting cartridge format. Early in the Sega Saturn’s life it looked like the system would be THE place for RPGs.
